In questo articolo su MMORPG.com, Isabella Parsley, con il suo settimanale “Player Perspectives”, fa unn’interessante disamina dell’aspetto piu’ importante dei MMORPG: l’endgame.
Peccato che parli solo e soltanto di titoli themepark orientati al PvE, castrando coì la sua disamina.
Mancano titoli sandbox, mancano titoli PvP e, soprattutto, manca il Re dei MMORPG: DAoC.
C’è WoW, c’e’ SW:G e ci sono altri giochi; ma manca, per esempio, EVE Online.
Perché?
Nella discussione tutti elogiano l’articolo, facendo notare che quanto scrive Isabella e’ vero, e’ oro, e’ la Bibbia.
Il che….:
uncletoma writes:
Seems that mostry people here never played DAoC: excellent and funny endgame. A lot of fun on frontiers, killing hibs and migs. |
Prima risposta, subito dopo la mia affermazione:
elocke writes:
Isn’t DaoC mostly about PVP though? I personally don’t consider that endgame as most games, like WoW, you can do it as you level and it doesn’t change through the levels except by giving you different objectives or new maps. Not saying there aren’t people who only PVP at endgame, just that most MMORPGs are either built with a PVP endgame in mind or a PVE endgame in mind. Like comparing Darkfall to WoW. Both have PVE, both have PVP but you and I both know which gamer caters to who. So DaoC would be in the Darkfall column while this article talks more about PVE endgame in games like WoW and Lotro. 5/20/11 9:52:27 PM
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E uno mi precede:
Garvon3 writes:
Not only is that not remotely close to how PvP works in the majority of real MMOs (it seems you’ve never played a game with worthwhile PvP if you’re talking about maps and objectives) but DAoC wasn’t purely a PvP title. It had some of the best raiding to be found in the MMO sphere, and still does. The encounters and raids in DAoC are far beyond anything I’ve seen in WoW’s little 8 main “raids”. 200 man dragon raids were something epic to see. DAoC is a great example of a game that is properly designed to balance crafting, PvP, and PvE all in one without diminishing the value of any of them. The PvP was the standout feature of course because at that point no one had managed to do PvP on that scale (and still haven’t, except for maybe Darkfall) but there was raiding for those who enjoyed it and the PvP didn’t mess with the PvE players. And yes, PvP is the best kind of end game, because it’s constant generated by PLAYERS therefore, constantly changing and almost always fresh and interesting. If you think PvP only consists of those weird FPS like CTF rounds in WoW… you need to look up some other MMOs 😛 5/20/11 10:38:45 PM
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Ma, ancora prima:
Kyleran writes:
Negative, DAOC was a theme park styled MMO with and end game no less however it played very differently than the modern MMO’s of today. There is no law that says a theme park MMO’s end game has to consist of dungeon raiding and gear grinds, that’s a notion ground into most gamers heads today because they don’t realize there really were and can still be alternatives, and who knows, they actually might enjoy a change. 5/20/11 10:37:33 PM
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Da citare ancora:
Jetrpg writes:
This thread examples a very good point i am always happy to mention, which is that DAOC is the finest mmorpg ever made to this date. Released before most people had computers or the interent connectiosn to play them. (With the odd side effect of having the most effeciant network code of any mmorpg). I was pondering going back to daoc (i have many times before), but i am a social player and the 1.7k total population at peak times is a bit too low for me. But it just too sad, that advertisment and popularity rule over quality. 5/22/11 2:18:36 AM
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Purtroppo siamo rimasti voci nel deserto, pare che, oggidì, i MMORPG siano annoverati in un titolo solo: World of Warcraft.
Pero’ nessuno si e’ accorto dell’alto valore sociale e medico di World of Warcraft. Blizzard, creando il MMO piu’ noioso di tutti (dungeon su dungeon) ha fatto un favore a coloro che sono affetti da “addiction from MMORPG”:
Rakuji writes:
WoW ruined mmo’s period. Thank you blizzard for making every game out there Easy Mode now. Because of you…there will never be a game where fear is a factor. And when I say fear those of you that made the long journy in Everquest know what I’m talking about. Think to yourself, Do you remember the first time you got blinded in EQ? Ya, I do…and I said WTF? Did my moniter just die? Then it wears off and you like oh crap i just got agro’d by 2 other mobs and the fear of running hoping you don’t die because the journy back to your corpse will be even more dangerous then getting to your camp spot. So again, I applaud Blizzard for ruining the MMO genre. Thank you blizzard for Easy Mode, Thank you for that I win button. Thank you for the challengeless grind…..
I could go on and on..sorry everyone I just hate WoW lol. 5/22/11 2:00:04 AM
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La funzione sociale è data dall’aumento del numero di cornuti in giro per il mondo: voi nerd fate pure l’ennesimo dungeon su UaU, che noi si pensa alle vostre donne. Ahi, ahi, caramba…